wgpu Render Bundle Encoder Set Bind Group
fun wgpuRenderBundleEncoderSetBindGroup(renderBundleEncoder: WGPURenderBundleEncoder, groupIndex: <Error class: unknown class>, group: WGPUBindGroup, dynamicOffsets: Pointer<NativeArray<<Error class: unknown class>>>)
TODO
Parameters
group Index
TODO
group
TODO
dynamic Offsets
TODO