wgpuRenderBundleEncoderSetBindGroup

fun wgpuRenderBundleEncoderSetBindGroup(renderBundleEncoder: WGPURenderBundleEncoder, groupIndex: <Error class: unknown class>, group: WGPUBindGroup, dynamicOffsets: Pointer<NativeArray<<Error class: unknown class>>>)

TODO

Parameters

groupIndex

TODO

group

TODO

dynamicOffsets

TODO